AI Insights · Timothy · January 2022
Top 5 Fish Games Performance in New Zealand Q4 2021
The top five fish-themed games in New Zealand showed varied performance in weekly downloads, revenue, and active users during Q4 2021. Data provided by Sensor Tower.
In the fourth quarter of 2021, the top five fish-themed games in New Zealand exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Fishdom from Playrix saw weekly revenue fluctuate between approximately $20K and $27K, with a notable peak of $27.6K in late October. Weekly downloads started strong at 3.2K but dipped to around 1.1K mid-quarter, before recovering to 2.1K by the end of December. Active users remained relatively stable, fluctuating between 19.6K and 22.8K, closing the quarter at 21.6K.
Hungry Shark Evolution by Ubisoft experienced a mixed quarter. Weekly revenue ranged from $328 to $821, peaking in the first week of October. Downloads varied significantly, starting at 1.1K, reaching a high of 1.6K in the last week of December. Active users saw a slight increase, starting at 23.6K and ending at 24.9K.
Fish.IO - Sushi Battle from ABI GLOBAL LTD. had a modest revenue performance, with sporadic earnings peaking at $20 in late November. Downloads were initially 1.9K but saw a decline to 326 in early December before slightly recovering to 563 by the end of the quarter. Active users decreased from 2.3K at the start to 1.2K by the end of December.
Hungry Shark World, another title from Ubisoft, showed steady weekly revenue, mostly hovering around $300-$600, with a significant spike to $2.3K in the last week of December. Downloads were relatively low, starting at 1K and dropping to around 400-700 throughout the quarter. Active users saw a downward trend from 6.1K to 4.6K by the end of December.
Solitaire 3D Fish by Playdayy had varied revenue, with notable peaks of $147 in mid-October and $158 in late December. Downloads ranged from a high of 539 in mid-October to a low of 119 in early December, ending the quarter at 131. Active users remained fairly stable, fluctuating around 2K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.